Crossing this Brand? The employment of Tremendous Heroes with Online Gaming

December 8, 2020 Business  No comments

The last decade has seen the re-emergence of the super hero cartoon character, characterized by block buster movies which have been a hit across the globe. Super hero themed movies have proved to be guaranteed money spinners, yet there appears to become a growing trend of using the super hero brand in sectors which might not be most appropriate. Recent developments have seen the use of super hero themed slot machines in online casinos. The use of children’s cartoon characters in such an environment raises certain ethical questions. But gets the line been crossed?

Cryptologic owned Intercasino have promoted cartoon based slot machines for numerous years. Slot games at the website have featured characters from the Marvel comic range. One of many more recent slots to be launched on their site includes’The Amazing Spider-Man Jackpot Slot ‘.

The business motives for using comic book heroes appear fairly clear. Online slots which are branded by way of a super hero character are probably be more attractive to online slots players than unbranded game 먹튀. The ball player will easily manage to identify the branded slot game, and new games which are introduced are probably be taken on quicker by online casino players.

Other online gaming companies have recognised the opportunities that branded games provide. In early 2008, Party Gaming, the publicly listed FTSE company, announced plans to tie in slot machines with blockbuster movies. A position based on the movie’Saturday Night Fever’has recently been launched with great success, and further slots based on the cult move’Top Gun’should be released before the entire year is out.

Even television is apparently getting an on the web casino makeover. PKR poker, the UK based 3D online poker site have recently launched PKR Deal or No Deal, the most popular UK based Saturday evening family entertainment program.

Online gaming companies justify their actions on the basis of an over-all shift towards mainstream entertainment. However, care must be observed, and online gaming companies need to ensure appropriate age verification processes have been in place to ensure children are not interested in the sites on the trunk of the heavily branded games. Online gaming companies insist that such controls and procedures have been in place. Despite such assurances, many observers believe ethical issues still have to be addressed.

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